|
MathWiz
Age Group 6-8 yrs (grades 1-3)
Product Type: CD- ROM, Web-based version
Language: Arabic
MathWiz is composed of learning objects assisting young learners understand, master and practice mathematics skills. This product is customized for students in the Gulf States catering to the linguistic, cultural and curriculum requirements that meet the needs of these students.
The design phase of the project takes into consideration the various academic levels of students and therefore the sections of all the e-lessons were designed to suit advanced, average and below average students. MathWiz adapts a non-linear approach in the way students can view the sequential digitized educational material.
One of the strengths of MathWiz is that it exemplifies to students the significance of mathematics in everyday situations by integrating potential real life scenarios into the e-lessons.

Through the expertise and proficiency of Menhaj's production team, composed of multimedia developers, animators, sound engineers, instructional designers and management MathWiz was developed and used by students across the Gulf States .
MathWiz components:
E-lessons
Teacher manual
Practical activities
Worksheet
|
|
Math Mission : Journeys in Mathematics
Age Group 9-11 yrs (grades 4-6)
Product Type: CD- ROM, Web-based version
Language: Arabic
Math Mission is a sound and visual rich multimedia game aimed at mathematics students in grades 4-6 in the Gulf States . Each grade carries a different game theme whereby students are required to view and complete e-lessons in order to proceed in the game mission. With learners in this age group acquiring, or in some cases improving, on skills and abilities, it is inevitable that blending technology, multimedia and mathematics can provide outstanding educational results.
The product utilizes several pedagogical approaches such as Edutainment and Game Based Learning (GBL). Edutainment is the merging of education and entertainment through the use of eye catching graphics, music, narration, text, animation and video in interactive digitized educational material. GBL entails blending games and fun with education to make the learning experience more enjoyable and memorable, using competitive exercises to challenge and motivate students to learn better.
Math Mission incorporates practical activities, simulations and real world examples in order to allow students to draw on the importance of learning mathematics from their own world. Furthermore, at the end of most modules students are given project-based tasks that enhance essential basic skills such as problem solving skills, critical thinking, data collecting skills, and analytical thinking.
Math Mission components:
E-lessons SCORM compliant
Teacher manual
Student workbook
Practical activities
Worksheets
|
|